10/30/2026
Here is our full lineup of available Horror TTRPG sessions for Roll for Ghoul on Halloween! We may add one or two more DMs as they come in, but this list has something for everyone!
Get your tickets today so you can get the game you want! https://bit.ly/4h0LXGW
🎃 John Smith
Halloween 5e / Alien: Cessation
D&D 5e (2014) + Alien RPG | Levels 1–4 | Session 1 AND Session 2 — Two Separate One-Shots
Session 1 — Halloween 5e: Mike Myers is real, he's here, and he's hunting your party. Can a group of adventurers survive a slasher who doesn't follow the rules of any world they know?
Session 2 — Alien: Cessation: A routine transport. A last-minute cargo pickup from Weyland-Yutani. Then the cryo pods open early. Alarms are blaring. Something is very wrong. Can you survive what's already on board?
Horror/Dark Themes
✅ Beginner-friendly — both tables
📜 Pre-gens provided for Alien RPG | For 5e: Level 3, standard array, 2 common + 1 uncommon item
⚠️ Content warnings: Graphic violence and gore
🧟 Bob McDowell
Night of the Living Dead — Shadowdark Edition
| Levels 1–4 | Session 1 Only (12:00pm–3:30pm)
The walls of The Lucky Goblin Inn are all that stand between you and the encroaching horde. Relive the classic movie as a Shadowdark character — if you can survive long enough to see how it ends. Fair warning: characters are quite likely to die.
Combat-Heavy | Survival Horror
✅ Beginner-friendly
📜 Pre-gens available or bring your own
⚠️ Content warnings: Zombies, survival horror, death, body horror, graphic violence, loss of agency, insect swarms
👁️ Ethan Wiley
Nest of the Eldritch Eye
D&D 5e | Levels 1–4 | Session 1 AND Session 2 — Two Separate One-Shots
A sinister cult has crept into the city's underbelly. Before harm befalls the innocent, your party must infiltrate their hideout and root out its members — but the deeper you dig, the more you realize the cult has been watching you too.
Mystery/Investigation
✅ Beginner-friendly
📜 Pre-gens available or bring your own (Level 3, Player's Handbook, Tasha's, or Xanathar's)
⚠️ Content warnings: Cult activity, murder, dead bodies
🕵️ Samuel Sarver
Operation: Catalyst
Delta Green | Intermediate Players | Both Sessions — Continuous Adventure
Delta Green has received reports from Judgment, Nevada: healing that defies medicine, crops growing impossibly perfect, a man walking on water — and someone who has come back from the dead. For thousands of years, humans have called these things miracles. You've been sent to find out if that's really what they are.
Mystery/Investigation
📜 Pre-gens available or bring your own (Delta Green characters — see guidelines at signup)
🎲 Bring your own dice if you have them — a D100/percentile die is needed
⚠️ Content warnings: Body horror, eyes
💀 Brian & Jennifer Jackson
Dungeon O' Dooooooom
D&D 5e | Both Sessions — Two Separate One-Shots
16 feet of 3D terrain, designed to challenge new and old players alike. Dark magic haunts these walls, divine intervention comes in the form of a Weezle, there are portals, traps, and monsters that a level 3 character should never have to deal with. The old magic here revives you after death (consider it a long rest), only to charge in and die again!
Combat-Heavy | Dark Fantasy | Absolute Chaos
🚫 Not recommended for young children
📜 Pre-gens provided — choose your fighter
⚠️ Content warnings: Dark fantasy themes, survival horror, intense and disturbing content
🕵️ Clint Kuhl
Last Things Last / ???
Delta Green | Beginner players | Session 1 AND Session 2 - Two separate One-shots
An old operative is dead. A-cell needs someone to sweep his apartment — remove anything that could expose the conspiracy, leave no trace. It should be a quiet, routine cleanup. Just paperwork and grief.
Then you find the cabin.
Last Things Last is Delta Green's official introductory scenario — fast-paced, deadly, and built around the slow horror of watching something routine become something you can't walk back from. Sanity is fragile. The line between solving the problem and surviving blurs quickly.
And when it's over — if it's over — the night isn't done with you yet.
Mystery/Investigation | Psychological Horror | Body Horror
✅ Beginner-friendly — perfect first Delta Green experience
📜 Pre-gens available or bring your own (Delta Green characters — see guidelines at signup)
🎲 D100/percentile dice needed
⚠️ Content warnings: Body horror, violence, moral ambiguity
☠️ Delta Green agents have a poor life expectancy. You've been warned.
🥂 Robert Latta
They Served Brandolyn Red
Dungeon Crawl Classics | Both Sessions — Two Separate One-Shots
The village of Portnelle is finally at peace. Two feuding families are joining their youngest in marriage, the w**e is flowing, and everyone is in good spirits. Then something evil — something that refused to stay buried — crashes the reception.
Blood will flow like w**e. This is a DCC funnel: you'll each control at least four Level 0 peasants, and most if not all of them will die in increasingly creative ways. Robert finds this delightful. You will too, eventually.
Comedy Horror | Dungeon Crawl Classics Funnel
✅ Beginner-friendly — in fact the more clueless the better
📜 Pre-gens provided — you'll need several, trust us
⚠️ Content warnings: Significant peasant mortality, horror themes, wedding-related trauma
⚔️ Rylan Moore
The Dark Descent
D&D 5e | Both Sessions — Continuous Adventure | Levels 4–10
The dead don't rest anymore. No one does. The undead have shattered the world and the living are fighting back — barely. You are part of a society of warriors dedicated to reclaiming what's left.
Today's mission: a mine critical to the war effort has gone dark. You're going in to find out why. You already have a bad feeling about this.
Combat-Heavy | Dark Fantasy | Survival
✅ Beginner-friendly
📜 Pre-gens provided — bring a pencil, bring your minis if you have them
⚠️ Content warnings: Death, major injuries, gore and blood
🎲 DM-Z Professional Gamemastering Services
The Defenders of Darrowshire
Daggerheart | Beginner-Friendly | Session 1 AND Session 2 — Two Separate One-Shots
A curse has fallen on the humble people of Darrowshire, using their life force to power a foul ritual. Can you track down the source and stop it in time to save the town? And what nefarious purpose would require so much necromantic energy?
Fantasy / Dark Mystery
✅ Beginner-friendly
📜 Pre-gens provided
⚠️ Content warnings: Undead, necromancy, curse themes